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- STAR TREK ONLINE XBOX CONTROLS FOR FREE
- STAR TREK ONLINE XBOX CONTROLS PC
- STAR TREK ONLINE XBOX CONTROLS WINDOWS
“Learning from the recent launch success of Neverwinter on Xbox One, the Star Trek Online team has created a control scheme that allows players to navigate both the space and ground combat with ease.” “In addition to the countless hours of content, Cryptic Studios has also made considerable updates to the game engine to offer upgraded visuals and an enhanced user experience for console,” noted a press release from Perfect World sent to GamesBeat.
STAR TREK ONLINE XBOX CONTROLS FOR FREE
That content comes out this summer, ahead of the console launch, but it is not included for free with the PlayStation 4 and Xbox One versions.
STAR TREK ONLINE XBOX CONTROLS PC
We’re very excited about how players’ ships and captains will play on console, and while we think the moment to moment gameplay is great, we’re also excited to see how players react to the new experience between missions using a totally user interface that has been optimized for them, yet still delivers the deep set of controls and options players have mastered in the PC version of Star Trek Online.Perfect World announced a new expansion, one that takes place in the same time as the original series, earlier this month. It can be access at any time during play, and allows navigation through a variety of unrelated tasks quickly and easily.
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STAR TREK ONLINE XBOX CONTROLS WINDOWS
From this menu, players have easy access to inventory, crew management, social windows and game options. Our solution was to create a new “Status Menu” that appears with a single button press. This is not a good solution for console, where players must navigate in cardinal directions via D-pad. In the PC version of the game, these menus are located in several places – many through separate buttons on the minimap. These choices are made via interacting with a variety of menus and screens, such as the inventory, skill and specialization window, Bridge Officer status screen, and others. Star Trek Online offers players a chance to captain their own starship, and with that responsibility comes many choices to make. This removes the “mystery meat” feeling that the current PC UI suffers from with its “choice of marks” icon. (Note that if a queue offers a choice of reputation marks for more than one reputation, it will display in the tabs of all relevant reputations.)įinally, we put the mark icons for queue reward choices right in the list, so it’s clear what your reward options are when selecting a queue to play. Since queues are the main way to interact with reputation rewards, this is an important quality of life improvement to make it easy to find the queues that are relevant to you. Secondly, there are now tabs that sort queues into their various reputations. This means there will no longer be two or three versions of the same queue to sort through in the list. This new Queue UI streamlines and filters the list of available queues in two important ways: firstly, it only shows queues of one difficulty at a time. One of the most drastic changes will come to the Queue UI, which has undergone a significant redesign to make it easier to navigate and find the queue you want quickly. As important features and notifications are added to the console versions of the game, they will be added to the Captain’s UI for easy access to important information.įor some UIs, we’re not simply translating a similar layout to the console version but are instead taking an opportunity to improve their presentation and design to make them more useful to players. This menu also shows you more information on your primary mission, allows you to check unread mail messages, and lists completed missions that are ready to be turned in. For the Console UI, all of these interacts will now be accessed through the Captain’s menu. PC players are familiar with traditional “interact” buttons and even the “low-priority interacts” that appear in the lower right corner of the screen. This menu is aware of both the player’s environment and populates with options as they are appropriate. The Captain’s menu is a new context-sensitive menu access directly from the controller. Three good examples of this process are the new Captain’s UI, the Queue UI and the Status Menu. To achieve this, we had to re-think how the player access a variety of game menus and re-build the menu hierarchy to accommodate the controller interface.
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Our goal was to retain the player’s ability to quickly access essential gameplay functions like environmental interacts, inventory, skill settings, and more. In order to bring Star Trek Online to console systems, we needed to create new UI paradigms to compensate for the limitations of controller navigation.
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